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In this video I go back to basics and show you around GB Studio 4. We start by opening the sample project and poke around before playing it. We then talk more about scenes, actors and events. I hope you found this useful, let me know where you are in your GB Studio journey in the comments! My Patreon: / robertdoman GB Studio Download: https://chrismaltby.itch.io/gb-studio GB Studio GitHub: https://github.com/chrismaltby/gb-studio GB Studio Docs: https://www.gbstudio.dev/docs/ My Sketchbook on Amazon US: https://www.amazon.com/dp/B0D2T9QKCQ My Amazon on Amazon UK: https://www.amazon.co.uk/dp/B0D2T9QKCQ (Replace the .com or .co.uk with your respective country code) Buy Take It Racing 2 on cartridge: https://robertdoman.co.uk/products/ol... Play the demo: https://robert-doman.itch.io/take-it-... Get Take It Racing 2 on Nintendo Switch: https://www.nintendo.com/us/store/pro... Want to get your own games onto the Switch? https://www.caracalgames.com My Twitter: / robertldoman Thank you for the continued support! Chapters: 00:00 Intro 00:20 What is GB Studio? - Getting Started 00:53 Exploring the sample project, exploring the editor 01:49 Playing the sample game 03:31 Moving through the game with change scene events 04:29 Interacting with actors, trigger boxes and player controls 05:58 Scenes - Background images, collision and scene types 08:51 Player and actor sprites 09:58 Playing to test and exporting your game for other platforms 10:39 Final overview and conclusion 11:22 Outro