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This video: We duplicate the low poly model and create a high poly model. We add details to the blade that will later be baked onto the low poly model during the texturing process. This is important for would-be game artists. We use many of the same tools we have already used in this series. We use the duplicate special tool. Links referenced in Video: Subdivision and Smoothing: • 17. Subd and Smoothing High and Low Poly Lesson: • High-poly to Low-Poly Creation The series: This video series is tailored for anyone new to 3D modeling. My goal is to help new artists complete a beginner project. It guides viewers through the basic workflow from start to finish using Autodesk Maya and Substance Painter, both are free for enrolled students. Series Playlist: • Beginner Series - Model and Texture a Swor... Get Maya here: https://www.autodesk.com/education/ed... Get Substance Painter here: https://substance3d.adobe.com/education/ My intro to 3d modeling playlist will get you up to speed if you want a deeper understanding of the tools and principles used in this series: • Intro to 3D Modeling with Maya & Texturing Check out Jake Parker's Finished Not Perfect Video for some great inspiration: • Finished Not Perfect Chapters: 0:00 (High Poly Reasoning) 0:35 (Duplicating Low Poly Group and Starting High Poly Model) 2:28 (Chris makes a mistake and also misspells "pineapple" XD) 2:40 (Make the High Poly Collar) 2:55 (Make the High Poly Handle) 4:07 (Make the High Poly Guard) 4:36 (Make the High Poly Wrap Collar) 4:54 (Make the High Poly Pommel) 6:09 (Adjust Blade) 6:50 (Make High Poly Blade; Pineapple!) 8:15 (Create Extra Blade Details) 10:47 (Duplicate Special) 12:12 (Final Blade Detail) 14:20 (Smooth Tool/Subdivision for High Poly Pieces) 16:32 (Organizing Scene and Saving)