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Devlog 93 covers the new additions and adjustments to the structure editor. I have added a number of new 3d character models, and animations that will help bring the structure interiors to life. These NPC characters will be mainly what I used to tell the story for the game. Each NPC can be linked to a new or existing scripting file, that will provide you the dialog box and all the current commands are accessible. I have also added a new feature that allows you to find, and store items inside the structures wherever you find a lockbox. Not all lockboxes will be locked, and the keys for these are nothing more than passkeys that can be acquire in a number of ways, scripting being the easiest. The lockboxes currently have a max capacity. I may be adding item slot limits to them as well. When you dock at a structure for the first time, a unique structure file is created for your save game, and this file will be stored in the structures folder of your save. This will prevent anything you do inside the structure from effecting other saves, as well as other structures. I have added doors, animations, and sound fx for 2 separate door systems. Doors can be locked, and function the same way that lockboxes do by using the passkeys the player has acquired. I have replaced the welcome center and standard dock structures. I will be replacing all of the remaining structures in build 123 before I begin adding new ones. These will be designed to better fit the game description, and I hope to have a handful of new props to place inside.