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In a rare interview, Naughty Dog director of Sony PlayStation 4 sales juggernaut "The Last of Us Part II", Neil Druckmann, sat down with narrative lead Halley Gross and IndieWire to dive deep into some of the game's narrative choices. But when even such a carefully controlled message winds up muddled, you know there's a whole lot more to talk about. Let's dive in. Beware, here there be SPOILERS. *** CHAPTERS 00:00 Introduction 02:13 IndieWire's Opening Statements 13:43 A Game of Two Halves 19:54 Player/Character Disconnects 23:54 Talking about TLOU1 25:50 The Trouble with Flashbacks 33:43 What Does the Ending Mean? 37:04 Druckmann Avoids the Question 42:21 Why Did Ellie Go Back? 48:53 A Game In Permanent Flux (Who Was Supposed to Die?) 52:15 Goodness in Her? 53:58 Conclusion *** Discussed in this Video "It CAN Be for Nothing - The Last of Us Part II (Hoeg Law Postmortem)" YouTube Video - June 21, 2020 - Hoeg Law • It CAN Be for Nothing - The Last of Us Par... "Neil Druckmann and Halley Gross Open Up About the Biggest Twists of ‘The Last of Us Part II’" IndieWire - June 22, 2020 - David Ehrlich https://www.indiewire.com/2020/06/the... "Blow to 10,000-hour rule as study finds practice doesn't always make perfect" The Guardian - August 21, 2019 - Ian Sample https://www.theguardian.com/science/2... **SPOILER ALERT** 00:00 *** Twitter: @hoeglaw Web: hoeglaw.com Blog: hoeglaw.wordpress.com PODCAST VERSIONS ALSO AVAILABLE