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Asset Store link: https://www.assetstore.unity3d.com/#!... Substance Designer is the ultimate 3D material authoring and scan processing tool. It has become the standard in the entertainment industry for PBR material authoring. Create fully tweakable materials with an infinite number of variations. Edit complete texture sets instantly with the procedural node-based non-linear workflow and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine. Substance Designer is also the only tool that can produce substance files .sbsar that can be read natively within Unity. Combine a large number of pre-set filters and tools for procedural and hybrid workflows. Substance Designer 6 features a complete toolset for A-to-Z creation of materials from 3D scansg, plus new Text and Curve nodes. You can now also bake up to 8K resolution in non-uniform non-square ratios. Substance Designer 6 is powered by Substance Engine 2, the latest version of the renowned procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity. Features: Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders. Create materials from 3D scans thanks to a complete set of tools in an adapted-to-photogrammetry workflow. Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site. Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry .fbx & .obj. Use a library of hundreds of predefined filters and tools for procedural and hybrid Workflows. Bake quickly and easily with a complete set of 8K bakers, AO, Normal map, Curvature, Height map, etc. Live link with Photoshop Both the Indie and Pro versions have the same features. The Indie license lets you use Substance Designer for commercial purposes as long as your company entity doesn’t generate more than $100K per year! If you are above this limit, you should use the Pro version. Learn more about Substance Designer Learn more about Substance in Unity Quotes: "Few applications have transformed my workflow and creativity as much as Substance Designer. Its design gives artists full control over their own toolsets and automation opportunities, which only leads to deeper technical understanding and greater creative expression. In today’s production environment, it’s simply hard to imagine a workflow without Substance." Bradford Smith, Senior Texture / Material Artist, Epic Games "We are just scratching the surface of what we will be able to do in the future with these products Substance Designer and Substance Painter." Lucas Granito, Technical Artist, Ubisoft Montreal