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A Dutch-style urbanist suburb is designed around walkability, cycling, mixed use development, and human-scale streets rather than car dominance. In this video I’m going to implement as much as those principles as possible while balancing the demands of the game. We’ll start with laying out the foundations of the road and transit network, carefully decide on asset choice and layout, and then ensure the citizens needs are met through city services provision. And then finally spend many, many hours detailing the place to really give it an authentic Dutch feel. Want to watch the full series? Check out the playlist here: • Noevorden - Netherlands Inspired Series Want to download the game save? You can with a paid Patreon membership here: / piccana Modlist for this episode (JSON for Skyve available in the discord): https://pastebin.com/KuYGbL36 00:00 Intro 00:56 Inspiration for the build 02:04 Trams, trains and roads 11:03 Mixed-use development 17:55 The city’s 1st low density neighbourhood 25:06 Details and everything else 38:42 Cinematics