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Hey Guys! Finally, the day arrived when I had the opportunity to interview Mr. ASHWIN KUMAR, the creator of the groundbreaking CGI animated film “Mahaaavtar Narasimha”. In this video, we delve into the process of creating such a project on one’s own. We discuss pipelines, funding, production, and distribution. Huge thanks to all of you for making this interview possible. His Instagram: / ashwin.kleem Enroll to my Visual effects Classes: https://www.itxkunwar.com Hey Guys it'x Kunwar here! I'm a Visual Effects Artist based in India, On a journey to bring my vision on Superheros to the world. Follow me on my Instagram; / @itx_kunwar Follow me on my Twitter; / itx_kunwar Time stamps: Your starting line: 2:26 Educational Background: 2:40 Does Arts degree matter: 3:50 Early career: 5:40 Need to focus on Finances and business as artist: 7:22 Ashwin's ji Financial Background: 9:05 Producer's past work/experiences: 11:25 When did you start working on Film: 12:52 Perfectionism is a curse: 13:40 Indian audience are the best: 16:25 The scene which makes everyone feels emotional: 17:30 How did you imagine such scale: 19:15 How kleem studio born: 24:02 What else kleem studio were working on : 27:05 Initial employees and team members: 27:30 First pilot project of Narasimha: 28:23 How much it cost for the first project: 30:18 First criticism: 31:25 Constructive criticism or hate: 33:10 How much money an artist need to make his first 20 min episode: 35:55 Ashwin's ji initial funding : 37:45 Percentage of personal budget : 39:48 Would you suggest an artist to fund his own film: 41:15 100 Tries to get one investor: 44:22 Why not unreal engine: 45:48 Mocap in animation: 49:54 if I create something where should I pitch it: 51:26 Is YouTube good platform to upload your film: 54: 23 What to pitch a producer: 55:44 Film festivals: 58:18 One last Advice: 1:00:00 For some timestamps, I suggest listening to 10-20 seconds before the timestamp to understand the context. It will be best for you to watch from start to end for better experience.