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Pac-Man for the ZX80 by Paul Farrow is a jaw-dropping technical marvel, crafted for one of the most limited home computers ever made. The ZX80 had no sound, no real graphics, and just 1KB of RAM—yet Farrow managed to recreate a playable, animated version of the arcade classic. Using redefined characters and precise machine code, he simulates moving sprites, a recognisable maze, and even Pac-Man’s chomping mouth. Ghosts chase the player, dots disappear as you eat them, and all this happens without the usual ZX80 screen flicker during gameplay—a notorious hardware quirk he deftly avoids. It’s not just a game; it’s a masterclass in cycle-counting and low-level timing. This version of Pac-Man doesn’t just work—it feels right, which is incredible given the ZX80’s total lack of a video chip or sprite-handling capability. Farrow’s wizardry lies in his deep knowledge of the Z80 processor and his willingness to bend the machine to his will. Every animation, control response, and graphical trick is wrung out of bare metal. The result is one of the most impressive ZX80 programs ever created, and a showcase of what’s possible when someone refuses to accept a machine’s limits. It’s a love letter to both Pac-Man and pure 8-bit ingenuity.