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When designing a wargaming board, you’re constantly balancing realism and playability with your terrain whether you realise it or not. In this video I break down 6 design rules I use when building modular wargaming boards and fixed gaming tables using the mammorth Mordheim board as a case study. It's vital to me that my gaming boards don’t just look incredible as "dioramas" they actually function well during gameplay. If you build terrain for Warhammer, MESBG, D&D, historical wargaming or any tabletop miniature game, these principles apply. We’ll cover: How to avoid accidental dead space on a gaming board Preventing unintentional movement barriers Where realism should dominate in terrain design How to keep open surfaces playable without making them boring Designing functional height transitions (stairs, slopes and cliffs) Using board edges to maximise diorama-level detail Whether you’re building a modular terrain board, a Warhammer table, a display-quality diorama board, or a permanent gaming table, understanding the trade-off between realism and playability will massively improve your terrain design. If you feel like there's anything I've missed then please let me know in the comments and please leave any feedback you have on the video If you’d like to support the channel and get early access to builds: Patreon: / goodenoughscenery