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#madnesscombat #madnessprojectnexus #beta Just like Chasms, in this level we can see some pretty noticable differences. First one is the turret on the other side of a room with first locked drawbridge. Can't say it's something exclusively unique to the beta, because it also appeared on release's madness difficulty if I remember correctly, but then got removed. Still, some "nostalgic" thing I'd say. And finally, after all years of playing this game I found out what does that agent in a room with second drawbridge mean by "Get that bridge down AND LOCK it". As it turned out, there really were locks back in the day. Now I'm kinda curious about why they didn't make it to the release, but at least after discovering this secret of a long forgotten past I can sleep peacefully. There's one more important thing to say: I completely screwed Ghoul bossfight yet AGAIN, and I'm very mad about it Want to play old betas yourself? Check out my Steam guide: https://steamcommunity.com/sharedfile...