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This tutorial series is for those who are experienced with Unity's & C#'s basics and are willing to know about the principles of object-oriented programming. All scripts and project contents used in the tutorial can be found on GitHub: https://github.com/danqzq/unity-princ... In this video I cover object-oriented programming's one of the most important and interesting principles - abstraction (abstract classes and interfaces), with more emphasis on its use cases in Unity C#. If you're interested in more content like this, be sure to subscribe. If you want to be a part of my community, you can join my Discord server too: / discord 00:00 - Intro 00:38 - The principle of abstraction 00:56 - Showcasing the Shape example (1st form of abstraction) 02:49 - Abstract classes & abstract methods 06:12 - A game example (2nd form of abstraction) 08:29 - Interfaces 12:07 - Conclusion: What is the difference between abstract classes and interfaces? 12:40 - When is it best to use abstract classes over interfaces and vice versa? 13:12 - Outro Thumbnail by Pxl Dev, check out his YouTube channel: / @pxldev Background music tracks by LAKEY INSPIRED, check out their SoundCloud page: / lakeyinspired