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Update (16/11/2024): Valve recently released a new set of recordings of these demos on the actual build as part of the 20th anniversary celebrations for Half-Life 2: • Half Life 2 Anniversary Archive: E3 2003 Demo The E3 2003 demo loop running in a modified version of the 2003 Half-Life 2 leak. This only barely works so far. To get the demos running to this point took about two weeks of modifying the engine and analyzing the raw network bitstream to figure out the changes (A particularly nasty packet was svc_sound, which alone took about 2 days of trial and error). Notable issues: Many of the models have been updated since these demos were recorded, so the wrong animations play (especially prevalent with animation overlays) Version 17 BSPs (like e3_c17_01) do not load their packed assets, meaning that anything with a cubemap is a missing texture Alyx's flexes have changed Some props just do not show up (and don't even seem to be transmitted to the client?) Sentences.txt has changed so all of the sentence indices are off, so combine soldiers play some odell lines instead Timestamps: 00:00 e3_hl2logo.dem 00:06 e3_techdemo_1.dem 01:47 e3_techdemo_2.dem 03:27 e3_techdemo_5.dem 05:36 e3_techdemo_6.dem 06:32 e3_lab.dem 08:04 e3_phystown.dem 11:26 e3_under_02.dem 13:18 e3_c17_01.dem 15:31 e3_bugbait.dem 18:29 e3_seafloor.dem 21:24 e3_c17_02.dem 24:07 e3_end.dem