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In this video, I model a classic architectural door in Blender from scratch, working in real time and without voiceover. The entire process is shown step by step, with no cuts or speed-ups, so you can follow the full modeling workflow exactly as it happens. This video focuses on clean, practical modeling techniques suitable for architectural assets, games, or visualization projects. If something is unclear in the video, feel free to ask questions in the comments. 🛠 Tools & Add-ons Used Machin3Tools LoopTools Mira Tools Blender built-in tools: Extrude Inset Fill Polygon Snapping No sculpting, no modifiers — just efficient polygon modeling. 🎥 Video Format Real-time speed (no timelapse) No sound / no voiceover Approx. 20 minutes Focused, distraction-free workflow Perfect for watching while modeling along or observing clean topology decisions. 🎯 Who This Video Is For Blender users interested in hard-surface / architectural modeling Artists who prefer silent, real-time workflows Anyone looking to improve speed and precision in Blender modeling 🧠 Notes This is not a step-by-step tutorial with explanations, but a full real-time modeling session intended for observation, reference, and practice.