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While running Any% I knew I could easily beat my previous time here so I decided to run this as well. Despite the improvement of more than two minutes, there's no new major trick; most of the improvement here is just doing the overworld and menus much faster, while the quality of play is overall better (in terms of the 'standard' order of the challenges, the first half of the game is a little weak, but every challenge in the second half is faster than in the original run). Most of the problem was that I hadn't practiced enough for the 1.0 runs, though the menus do seem to be more reliable in 1.1 (and the restart trick works normally from the start, which should save about eight seconds). There is a small improvement in the overworld; after a challenge is completed, the kart always respawns in a particular position, and in some cases it's possible to proceed directly to another challenge without having to click it in the minimap, saving some time. One example is after Cornfield Crossing, where I can proceed immediately to Oliver's Math Class, and then after that the kart is again in the same position and I play Candela City. I also found a better path for the XR591 nitro challenge, which saves about a second. It would be about equally fast to skip the second nitro and get the second-to-last nitro instead. Overall this is quite a good run for this category. The only challenge that was really bad here is Antediluvian Abyss, where I had some bad luck at the start (it's funny that this was the best challenge in the previous run). I also lost a few seconds in the Off the Beaten Track Grand Prix (Cornfield Crossing), STK Enterprise, and the menus/overworld could still be a few seconds faster but nothing too bad. Volcan Island and Snow Peak (SuperTux) are faster than my runs of those tracks in my Grand Prix records, and Minigolf went very well both individually as well as in the Grand Prix. The default music in Volcan Island is copyrighted on YouTube so I replaced it with the music in Fouks's mod. Since this category is longer and as such more difficult than Any%, I consider this run to be perfectly satisfactory.