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The demoscene has a lot to do about fighting limitations, either platform-related or artificial and self-imposed ones. Under the constraints of such limitations, it is not surprise that we reach for novel ways of thinking and solving problems. There is great value in these unexpected benefits and possibilities. In this talk we will visit some such recently uncovered treasures and have fun torturing them mathematically and hacking them though live coding in order to create beautiful visuals. Inigo Quilez grew up as a teenager enjoying mountains, snow, sea and nature, but also programming fractals, graphics algorithms and all sort of visual experiments. At the age of 18, right upon the discovery of the underground community called "the demoscene" and the potential of using code and maths to build beauty, he decided to focus all of his work and time into the creative side of computer graphics. After having finished his degree in Telecom Engineering, and having worked professionally in virtual reality and real-time rendering of massive data sets in Belgium for many years, he now works at Pixar Animation Studios in California doing what he likes the most: inventing techniques and formulas, painting, drawing and creating procedural imagery and animation. In his spare time Inigo continues doing computer graphics, both in and out of the demoscene. One such effort has been the website Shadertoy, of which he is the co-founder.