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This is a playthrough using Dark Ramos in the PS1 game Slap Happy Rhythm Busters. Read on for more information... Dark-Ramos is a special end boss in the game. He is one of the "higher-status" later-unlockable playable characters. ===== HOW TO UNLOCK DARK RAMOS ===== 1) Clear at least 16 Beat Rushes in DJ Practice mode. 2) Now play Arcade Mode with any character, get the conditions to fight Dark Ramos as the end boss and beat him. ===== ABOUT DARK RAMOS ===== He is Ramos who has been corrupted by Marcantile. It is not clear on how this happened. He dons a mask as a result of this. A fighting game would not be complete unless it had an "evil" version of the main character... and Dark Ramos is no exception. Despite some aesthetic differences, this character is basically a clone of Ramos, sharing almost all of his movelist. The only difference is that one of his super moves is unique to him. His Beat Rush theme and combo rhythm is the same, with the difference being that the Right brackets are reversed to the Left brackets instead. ===== ADDITIONAL INFORMATION / TRIVIA ===== ---- In the PS1 fighting game Vs. (also made by the same company Polygon Magic), there are some characters from it that has been brought over and resigned into SHRB. These characters are Ramos, Mia and Oreg/Oleg. ---- When you win a match, the announcer who says "Winner" sounds very much like the Tekken 1 announcer. ---- The main single-player mode is called Arcade Mode, despite there being no arcade version of the game. ---- The game only saw a Japanese release. ---- Despite being Japanese region-only, the entire game itself is in English. ===== ABOUT SHRB ===== Slap Happy Rhythm Busters is a PS1 fighting game where the character designs and game aesthetics are inspired by the hip music youth culture in Japan. The in-fight character graphics consist of a cel-shaded style (I think) of polygons, which looks pretty good considering that this is the PS1 hardware. The backgrounds are 2D and have a very modern hip cartoon look. The music of this game features compositions from various real-life DJs. The tunes are mixed, but most of them do gear towards an electric-techno-dance genre. The gameplay is solid and is your typical old-school 2D affair. It features a flexible chain combo system which can be cancelled into specials or supers. Perhaps the stand-out aspect of the gameplay is a universal super move called the Beat Rush - if this is activated (by hitting the opponent unblocked), you then get whisked into a rhythm-style game where you have to press the D-Pad or buttons in sync to the on-screen brackets which appear. It works like the arrows in DDR and PIU. The better you do, the more life depletion you'll dish out to the opponent after the session is over. On a deciding round, if you perform a Beat Rush (with the opponent having a depleted amount of life that can be defeated with a Beat Rush) and do well you'll then enter Fever mode, where it'll show a special finishing sequence for your character.