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Dead Island: Riptide - Official 10 Minutes of Gameplay Walkthrough - HD скачать в хорошем качестве

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Dead Island: Riptide - Official 10 Minutes of Gameplay Walkthrough - HD
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Dead Island: Riptide - Official 10 Minutes of Gameplay Walkthrough - HD

Dead Island Riptide is a full standalone sequel to Dead Island, announced June 6, 2012 and set to be released in 2013. The game will be released on Xbox 360, PS3 and PC. It is set for an "extensive reveal" in the summer of 2012. The game will be $49.99. "Deep Silver has tried to put to bed some of the rumours that have already emerged due to the pricing of the game. Firstly they confirmed that "It is a new game. Not a remake." This was followed by an explanation for the low price tag being "That's not a placeholder that's the real price! It's the end of a console cycle- we think this price makes a lot more sense given that" Deep Silver's Aubrey Norris has stated that the game is not "Dead Island 2". Other media organizations call the game a spinoff. This could hint that there are future plans for a game under that title in the series, possibly called Dead World Features; Players and co-op Players can keep their original Dead Island game character progression through to the sequel. Level limitations between co-op partners has been removed. The game with automatically re-balance to find a middle ground that all players can play. Connecting to another player in co-op has been made simpler, where the game now automatically mentions if friends are logged in and nearby, letting them just jump into the player's game. Disconnections are handled more gracefully, and when people drop out of a group, there is a simple notification before a player can continue to play as they were before. Players will not have to wait to get firearms until later in the game. Zombies New mutated zombies. Grenadier zombie, which throws grenades at the survivors. More zombies on screen at any one time. Zombie respawning overhauled. Zombies will still reappear as a player returns to areas that they had already cleared, but the game is going to try and handle this in a more intelligent and complex fashion. The game will take into account if the player is on a mission, how recently the players last passed through, the character's condition, whether the player is playing in a group and plenty other factors also. Game play New set position defenses where the player must hold a position for a period of time. This is available early in the game. Environment Environmental weather. A huge part of the engine overhaul has focussed on adding big weather effects which "ramp up the tension and atmosphere during pivotal battles". The wind builds until it's roaring at you through the speakers, the skies darken as the clouds close in and torrential rain starts to come down, reducing the distance the player can see and making survival even trickier. The only mode of transportation across the flooded islands is by boat. Zombies will pull players off the boat. The island is "vastly different from the one in the first game". Weapons Weapons will be more durable.

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