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Back in 2020, Ubisoft announced Hyper Scape — a fast-paced, futuristic battle royale set in a virtual city. It was a very unique spin on the classic br formula that players accross the world were immediately intrigued by. Hyperscape had the potential to redefine the battle royale genre with its unique twitch integration that allowed it to completely dominate viewership. It was looking like it could have been one of the titans to soar above the rest, with a big studio and development team backing it. Yet not long after release queue times could take up to a half an hour to find a game and player counts were considerably lowered within just months from its boom in popularity. The insanely quick and sharp death of Hyperscape serves a cautionary tale of putting streamers before actual players. 00:00 - Intro 00:35 - Twitch Integration 03:15 - Player Experience 04:10 - The Downfall 05:05 - Poor Updates 06:25 - The Shutdown 07:25 - Conclusion