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Rough translation (please suggest a better one if you are able to help). " D2 has a high polygon count and we are using a real-time action gameplay model, so I think it will be a much more action orientated game than before. There are a lot more time sensitive actions, for example, there are a lot of tricks, such as turning a handle on a door to open it, and before it closes, you have to rush inside the room. It's set up to be engaging , so I think it's going to be much closer to an action-adventure than the previous game. The overall scale and size of the gameplay areas has increased. So if both the high polygon count and the perspective of the player controlling the action can be optimised , I think the result will be very effective. Thank you for your understanding."