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That majestic creature coasting across the horizon isn’t a bird and isn’t a plane: it’s a cat... with a jetpack. Maybe she's your new favorite Hero. Maybe she's a fuzzy nightmare haunting your backline. Or both? Either way, it’s undeniable that Overwatch’s fabulous flying feline has grabbed everyone’s attention since her debut. Now that she’s out of the bag and wreaking adorable havoc, we’d love to walk you through the journey of taking Jetpack Cat from a long-running dream Hero to the feisty Fika you’re playing today. Creating The Perfect Meow-del (so many cat puns coming) If Season 1 is your introduction to Overwatch, it might surprise you that the idea for our newest fur-raiser dates back over 10 years to Titan, the original game that led to Overwatch. The unknown potential of a future release was the Overwatch community’s theoretical Schrödinger’s Cat (pun very intended) for the better part of ten years. The decision to bring Jetpack Cat into reality as part of Season 1’s multi-hero drop was an “automatic choice” for Team 4. We sought to add something cheerful and out-of-the-ordinary to break up the sometimes dark and serious narrative arcs that swirl around the other new Heroes. Jetpack Cat was the final Hero on the docket for this action-packed season and every team involved in her creation leaned into that goofy, joyful vibe. One of the biggest issues faced in artistic design was ensuring that Jetpack Cat was cute enough, a hard requirement from Dion Rogers for the Hero's design. But thankfully, the team nailed that through a variety of areas. Concept artist Bobby Kim delivered a visual idea of Jetpack Cat that everyone quickly resonated with. He included several jetpack designs for producers and modelers to work with as well as a concept for playful-yet-plausible cockpit console design. The buttons Fika uses to command her jetpack look like a light-up cat toy you’d find at any pet store, but with a little more oomph behind them.