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Learn to make a fighting game using TypeScript and the Kaboom (Now called Kaplay) library. For written tutorials, go to my substack : https://jslegenddev.substack.com/ Live Demo : https://jslegend.itch.io/fighting-gam... Github Repo (Source code) : https://github.com/JSLegendDev/Fighti... Download Tiled here : https://www.mapeditor.org/ Download VSCode here : https://code.visualstudio.com/ Inspired by Chris courses tutorial : • JavaScript Fighting Game Tutorial with HTM... Link for tileset and decorations assets : https://brullov.itch.io/oak-woods Link for samurai assets : https://github.com/JSLegendDev/Fighti... (Original assets comes from https://luizmelo.itch.io/martial-hero) Link for ninja assets : https://github.com/JSLegendDev/Fighti... (Original assets comes from https://luizmelo.itch.io/martial-hero-2) -- Chapters -- 0:00 Intro 5:12 Setup 19:06 Initializing the canvas + Creating the arena scene 31:02 Loading background art sprites and adding them to the scene 40:24 Drawing the map in Tiled 55:13 Implementing logic to draw map in game 1:54:51 Creating custom types 2:08:28 Explaining TypeScript Unions VS Intersections 2:11:21 Continuing Implementing logic to draw map in game 2:29:05 Implementing logic to set boundaries on the map 2:42:12 Create the Samurai and Ninja game objects 3:09:41 Writing shared logic for both the Samurai and Ninja in fighter.ts 3:13:30 Implementing Fighter controls + damage logic 3:53:29 Implementing logic to handle animations 4:00:26 Implementing logic that handles what happens when players are hit 4:05:13 Implementing logic to display winner vs loser after the fight is over 4:13:45 Implementing blinking effect when players are hit 4:22:17 Implementing health bars 4:36:54 How to export the game to be published on itch.io