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This is where animation becomes polished. In this lesson, we refine the animation for our forest hopping ball project using the Graph Editor in Autodesk Maya. Building on the blocked animation and breakdowns from previous videos, we focus on adjusting animation curves to improve timing, spacing, and overall motion quality. This step is about feel, not structure. What you’ll learn in this video Refining animation curves in the Graph Editor Smoothing motion without losing intent Adjusting timing and spacing through curves Cleaning up arcs and impacts Turning rough animation into polished motion This lesson assumes blocking and breakdowns are already complete. The focus here is final animation refinement, not setup or planning. 🎓 From My Full Course This lesson is taken from my complete Udemy course: Complete 3D Animation Masterclass: Create Animated Shorts Beginner to Advanced – Maya, Photoshop, After Effects & Audacity The full course expands this process with: Advanced Graph Editor techniques Shot polish and final tweaks Rendering and presentation Editing completed animated shorts 👉 Full course here: https://www.udemy.com/course/3danimat... 🧠 Why This Matters Most animation problems aren’t solved with more keyframes. They’re solved by shaping curves. The Graph Editor is where animators control rhythm, weight, and flow—turning mechanical motion into something that feels alive.