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Handtraps are one of the most argued-about parts of modern Yu-Gi-Oh! Some players think they’re toxic, others think they’re the only reason the game is still playable. In this video, I break down where I stand on handtraps in 2025 Yu-Gi-Oh: why they exist, what they actually do for game balance, and how they shape archetype design and powercreep. I’ll also talk about the “future of interaction” — what Konami could do next, what I don’t want them to do, and what would make handtraps feel healthier without turning the game into a prison of decision. If you’ve ever asked “are handtraps ruining Yu-Gi-Oh?” or “why do we need so many of these cards now?”, this is the full argument. If you enjoyed the breakdown, drop a like, subscribe, and tell me: what’s your favorite handtrap — and which one do you think should’ve never been printed? TIMESTAMPS: 00:00 - INTRO 00:14 - A BRIEF HISTORY 02:45 - THE PURPOSE OF HANDTRAPS 06:08 - POWERCREEP 07:16 - GENERIC DESIGN 08:50 - INFORMING THE META & CONCLUDING THOUGHTS #yugioh #yugiohtcg #yugiohcommunity #yugiohdiscussion #yugiohmeta #yugiohdeck #yugiohstrategy #yugiohcompetitive #yugiohguide #yugiohtips #handtraps #ashblossom #infiniteimpermanence #nibiru #effectveiler #drollandlockbird #calledbythegrave #crossoutdesignator #powercreep #cardgamedesign #tcg #tradingcardgame #konami #masterduel #yugiohmasterduel #yugioh2025 #archetypes