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a big bag of mixed goods and bads. for a proper verdict of this rollercoaster: initially i fully expected ALL of the previous MSEA changes to hit GMS, including the ones that MSEA just got. in the end it seems we only got about half of each. from my previous video where i yapped about the class i prioritized getting: domain 2m cd, vanq true 1m cd, vanq mana and duration cut, yuki 1m cd and barrier mana penalty removal. technically we got 2.5 out of the 5 things listed above, and even then we got a downgraded version of vanq, but a cd fix is a fix. in addition to these few QoL changes, they also decided to just straight up slap FD on our kit which is always welcome despite only asking for the QoL changes this class is way behind on. now as for the negatives, ive mentioned and listed time after time the much needed HEXA changes kanna needs as well as the rest of its problems, and unfortunately none of those ended up changing. on top of that we also fully expected sengoku forces QoL and the new haunting action delay removal to arrive alongside the domain party nerf. in short - kanna is now this awkward high-effort subpar DPSer that gets updated once in a long while due to being a non-KMS class, could be fine as a legion champ mule if you are REALLY insistent on doing one, but regardless of that i would still never recommend playing this class. songs: • Muse - The 2nd Law: Isolated System • Twinkle Twinkle Little Star | Nursery Rhym... • Twinkle, Twinkle, Little Star (metal cover... • Screw on the Loose • RULES OF TEKKEN • Thank You, Come Again (Gas)