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[TAS] Karnov's Revenge - MARSTORIUS:1308500pts. [2K.1440p/60fps] скачать в хорошем качестве

[TAS] Karnov's Revenge - MARSTORIUS:1308500pts. [2K.1440p/60fps] 9 years ago

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[TAS] Karnov's Revenge - MARSTORIUS:1308500pts. [2K.1440p/60fps]

Karnov's Revenge - MARSTORIUS : 1308500pts. Using-Character: MARSTORIUS Score: 1308500pts. BIOS(ver.): MVS Japan ver.6 Settings: Difficulty:Lv4, Time:99sec. Result: ALL(P),ALL(F){ R×39, L×13, without OX }. Brand/Maker: 1994©DATA-EAST Date-of-Recording: 2012-03-16. timetable of this video: 00:00 Start-Up and Title-Screen 00:24 Select: Character 00:32 01: ZAZIE 02:28 02: SAMCHAY 04:36 03: FEILIN 06:41 04: MARSTORIUS 08:36 05: MATLOK 10:37 06: RAY 12:41 07: JEAN 14:35 08: LEE 16:23 09: RYOKO 18:25 10: YUNGMIE 20:22 11: MIZOGUCHI 22:27 12: CLOWN 24:27 13: KARNOV 26:15 Ending-Story 26:41 End-Credits 28:06 Developer's Message without OX 28:11 Naming and Score-Ranking "Fighter's History DYNAMITE":    • Fighter's History DYNAMITE   notes on this game: "OX" that appears after the having defeted KARNOV the final-boss with undefeted as the secret-character, OX gives a bonus-score more than twice as much as a normal enemy when viewed as a stand-alone game. however, you should build up a score round by round without "OX" by intentionally losing at the 1st round, if you would aim to make a true high-score record seriously. so, you can gain more score, and the total will be higher finally. it is at least 30000pts or more, and it is also over 100000pts if you use a character like MARSTORIUS that has a big-scoring move. it is hard to understand because the total results are just only displayed at once without specific details, but the bonus-score you can gain after having defeated an enemy of its round includes not only "time" and "life", but also a bonus-score added based on any kind of attack which suceed to hit against the enemy in a round. this special bonus-score is added as "+200pts" per a kind. special-moves, normal-attacks, and grapplings are all "+200pts" as well. therefore, you can gain a bonus-score much more by using many different kinds of attacks as possible when you will win, but it is disabled if it is blocked. and also, there is a very special bonus-score, that is added to the round clear bonus as "+2000pts" only if you win the 2nd round. so, you must always make an intentionally losing at the 1st round to avoid conflict with the condition that you make to increase the total number of rounds by intentionally losing. this is a bonus that can never be ignored, because it will bring the final total to 26000pts in a game. there are also bonus-scores for destroying an enemy's "weak-point" and "background-objects". because the bonus-score of the destroying enemy's weak-point is automatically filled as you progress through this game, you do not need to consciously aim for it. but you have to pay attention to the bonus of the destroying background-objects, because the only way you can get the bonus-score is by the destroying using enemy's body not your playing character. so, you need to play with this condition in mind when you make an intentional losing at the 1st round. --- notes on watching this video: the playthrough in this video has been made using "FBArr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions. "learn more": https://drive.google.com/file/d/1_Phu... in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make the scoring playthrough look better. #WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun

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