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Hi everyone! Sorry it's taking a few months in-between tutorials. But some huge life changes have happened in the past month that have made the past few weeks pretty busy. If you follow me on linkedIn or Artstation You probably already know where I've been and what I've started to get up to. I thought it might be useful before going forward to touch on particles and deforming geometry with booleans. Just something basic to think about before starting something big. Sorry if the lesson seems a bit out of sync I had some major computer issues while recording, and audio problems. Plus , from what experience has told me so far, the first things you'll be asked to do in a VFX studio is probably some basic simulations. Particles, smoke, debris, etc. So this is just gonna be some quick practice.:) Big thanks to my current co-workers this week for being patient with me and helping getting used to the new work-space and pipeline. To Mr A and Mr J thanks so much for the help, and workflow help. To Mr J, hope your new job goes well, sorry that I couldn't have worked with you longer. You're a great guy. Also thanks to my now ex-coworkers at snowball. I miss you all greatly, and it was great to go out and have lunch with you all on the last day. To the ever faithful TDs , hope you got your beer. The hotkey for fixing the upside down veiwport was hitting: space + G. Links to geometry, website, and others: Instagram: / proceedural_girl new Patreon / proceduralkate Check out my Website here: https://www.katexagoraris.com/ More Particle FX I've created: https://www.katexagoraris.com/particl... Link to statue Geo: https://free3d.com/3d-model/statue-v1...