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A team of Special Forces operatives are tasked with infiltrating a town overrun with zombies. The team must inflict enough damage upon the zombie hordes and reduce the threat level that the horde poses. Once completed, the team must withdraw from the area of operations and move to the extraction point for exfil. Probably my best attempt of this scenario yet. Completing it with a bare minimum of BLUFOR casualties. Unfortunately '10' couldn't make it due to the AI glitching, the rest however safely withdrew from the area. A little disappointed towards the end during the exfil phase as the hordes slowed down in intensity during their pursuit of our withdrawal. Previous attempts have been more intense. However, I noticed a flanking maneuver was taking place as the zombies were encroaching upon our 3 o'clock. Had our helicopter arrived much later than it did, we may of not made it out. This scenario was made by myself in three to four days. Work begun after the release of the Eden Editor. It features basic scripting and module [editor] input functions in order to provide the life and gears of the scenario. Special thanks to the DevTeam of ArmA for the newly released Eden Editor. Without this glorious new 3D editor, littering the streets and town of rubbish and wreckage would of taken years. NEWS & UPDATES - / blakey_1988 MODS USED: Zombies and Demons Tactical Hand Signals JSRS3 Dragonfyre Eden Police Mod by demian2435 Project Honor Mods can be located via the Steam ArmA Workshop or @