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First impressions of the ShadowHunter rework: really cool class identity and gameplay, but feels kind of bad to play because of low crit and low hitcount despite being an INT class. This gets pretty inconsistent and frustrating especially with the extra crit damage multiplier, which only increases the damage difference between a crit and non-crit even more and encourages cringe crit gambling (See: 3:22 missing 3/4 crits with 166 crit). Effect durations also feel a bit awkward with Hunt, Mortal, and Sword/Gun/Tool Combo all lasting 5 turns inclusive. I do really like the concept of only getting one empowered Bane per fight, as it's a fun implementation of resource management. I wanted to do Moonlit Hunt with this class for thematic reasons, but sadly ShadowSlayer E is currently bugged to not react to Sword Combo and I'd rather wait for it to get fixed. Next week though! Also lol accidentally healing Corvak with Beam at 4:45 Spreadsheet: https://tinyurl.com/falkdm 0:00 King Alteon 3:13 Corvak 200 INT / 200 END / 43 DEX / 2 LUK 200 Protection / 200 Assistance / 200 Magic Opening Gear: Exalted Apotheosis + Lucky Hammer Wings of Eternal Light Tentacle of the Dominion ShadowSlayer's Hat Parallel Chaos Amulet Grimoire of the Lich Legion Bracer Exalted Blaster II (Doom) Inn at the Edge of Time Progression Guide: https://tinyurl.com/innguide