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Mega Man 6 is an action video game developed by Capcom for the Nintendo Entertainment System. It is the sixth installment in the original Mega Man series and was originally released in Japan on November 5, 1993, and in North America the following March. The story of Mega Man 6 opens during a competitive robot fighting tournament with entrants from all around the globe. A villainous figure known as "Mr. X" announces he has reprogrammed the eight powerful contestants with intent to use them for taking over the world. The game's robotic protagonist Mega Man, who was sent to oversee the tournament, springs into action to foil X's plot. A standard action-platformer, Mega Man 6 plays nearly identically to its five predecessors with a few added features such as stages with alternate pathways and new Rush adaptors. Mega Man 6's story takes place after the events of Mega Man 5. To counter Dr. Wily's repeated attacks, the Global Robot Alliance was formed, and one year later the "First Annual Robot Tournament" is held in order to determine the world's strongest peacekeeping robot. The tournament is hosted by a man known only as "Mr. X," the leader of the mysterious "X Foundation" and many strong robots participate. Dr. Light, a pacifist, decides not to enter the competition, but sends the robotic hero Mega Man to supervise it. Before the event can begin, however, Mr. X announces that he has reprogrammed eight of the strongest contestants to do his bidding in taking over the world: Blizzard Man, Centaur Man, Flame Man, Knight Man, Plant Man, Tomahawk Man, Wind Man, and Yamato Man, and tells Mega Man he had been manipulating Dr. Wily from the beginning. Following this, Mega Man and Rush set out to put an end to Mr. X's plan. Mega Man destroys the eight Robot Masters, then makes his way to Mr. X's fortress. The villain is beaten and quickly reveals himself as none other than a disguised Dr. Wily. The evil scientist flees to a new fortress stronghold where Mega Man pursues and defeats him again. The game ends with Dr. Wily finally brought to justice and sent to prison. The gameplay in Mega Man 6 is largely similar to its five NES counterparts. The player takes control of Mega Man to complete a series of side-scrolling platform stages littered with smaller robot enemies and occasional larger mini-bosses. At the end of each of the initial eight stages is a boss battle, where the player inherits that Robot Master's unique "Master Weapon" if successful. These eight levels can be completed in any order, although all Robot Masters are weak to a specific Master Weapon, adding an element of strategy to the order chosen by the player. The player's health is represented by a gauge that can be refilled by picking up energy pellets. Extra lives, reserve energy tanks, and pellets that refill Master Weapon power can also be found throughout each level. Mega Man 6 introduces the "Energy Balancer", which automatically refills the weapon with the lowest energy when picking up Master Weapon power. Previous Mega Man games typically allowed the player to call on the transformable dog Rush or use other support items in order to traverse difficult or otherwise inaccessible parts of a stage. Mega Man 6 instead features a pair of "Rush Adaptors" that fuse Mega Man and Rush into special forms. The first, "Jet Mega Man", lets the player fly upward or hover for a brief period of time, but prevents the use of charge shots. The second, "Power Mega Man", utilizes a powerful, short-range punch attack for destroying large blocks. The player cannot slide when using either adapter. Mega Man 6 also presents less linear ways to complete the stages than in previous entries in the series. There are two pathways in many of the stages that lead to boss rooms, but the player is often required to use one of the Rush adaptors to begin an alternate route. Although either one will clear the stage, only one of them will give the player a letter circuit board for assembling the helper bird Beat. Collecting all four parts will allow the player to call on Beat to attack enemies. NES/FC/FDS (M) Playlist: • NES/FC/FDS (M) 00:00 - Intro 00:50 - Stage 01 02:17 - Boss 01 (Flame Man) 03:11 - Stage 02 04:45 - Boss 02 (Plant Man) 05:43 - Stage 03 07:11 - Boss 03 (Blizzard Man) 08:07 - Stage 04 09:52 - Boss 04 (Wind Man) 10:44 - Stage 05 12:44 - Boss 05 (Tomahawk Man) 13:50 - Stage 06 15:27 - Boss 06 (Yamato Man) 16:21 - Stage 07 18:14 - Boss 07 (Knight Man) 19:08 - Stage 08 20:59 - Boss 08 (Centaur Man) 21:58 - Stage 09 23:21 - Boss 09 (Rounder 2) 23:38 - Stage 10 24:54 - Boss 10 (Power Piston) 25:14 - Stage 11 26:49 - Boss 11 (Metonger Z) 27:12 - Stage 12 28:50 - Boss 12 (X Crusher) 29:20 - Stage 13 30:54 - Boss 13 (Mechazaurus) 31:16 - Stage 14 32:14 - Boss 14 (Tank CSII) 32:33 - Stage 15 (Rematch with the Robot Masters) 36:02 - Stage 16 36:44 - Boss 15 (Wily Machine 6 & Wily Capsule 3) 37:20 - Ending