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In Part 07 of the Unreal Engine Beginner Series, we focus entirely on working with Text inside Unreal Engine for real-time motion graphics and broadcast-style workflows. This lesson explains how to use text actors effectively without diving into game development terminology. You will learn how to format, scale, and control text for professional use cases such as lower thirds, titles, labels, and on-screen graphics. Topics covered in this video include: Creating and editing text actors Single-line and multi-line text handling Text alignment and layout control Font styling options such as scale, uppercase, and italics Managing profiles and visual variations Understanding which text options matter for motion graphics and which can be ignored This tutorial is designed for motion designers, broadcast artists, and virtual studio users who want clean, predictable text behavior inside Unreal Engine. No game logic. No unnecessary jargon. Just practical Unreal Engine knowledge for real-time graphics.