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A walkthrough of a room-to-room transition system built in Unreal Engine using Blueprints. This setup streams levels in and out, teleports the player between rooms, and manages transitions through a simple Level Manager + Game Instance structure. This is a learning-as-I-go implementation. Not a perfect or “engine-approved” solution, but it’s working well for me and might spark ideas for your own projects. Please ignore the very crude character 😅 — it exists purely to test the system. --------- Follow the journey and get deeper insights, join the newsletter below! 👉 Newsletter: https://www.revivedzeal.com/ --------- ✔️📱Follow me on X: https://x.com/RevivedZeal ✔️📱Connect with me on LinkedIn: / zakraymer ✔️📱Subscribe to the Channel: / @revivedzeal --------- • Видео 00:00 – Overview: room transitions & level streaming 00:15 – Creating the Level Manager blueprint 01:10 – Unloading & loading stream levels by name 02:32 – Setting up a custom Game Instance 03:34 – Registering the Level Manager at runtime 04:34 – Creating a Door blueprint 05:39 – Door tags & destination logic 07:19 – Triggering transitions on overlap 08:32 – Creating persistent & streamed levels 10:35 – Adding a crude test character 12:10 – Basic movement setup (very crude) 14:03 – Fixing current level tracking 15:31 – Finding exit locations after transitions 18:22 – Teleporting the player to the correct door 19:18 – Adding a third area 20:21 – Final result & wrap-up #gamedev #indiedev #devlog #indiegamedev #gamemechanics #prototyping #gamephysics #indiegame #inprogress #buildinginpublic