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"The Slasher stalks up to 7 Hunted with a shotgun. And they've only got flashlights. After 3 minutes, the Hunted get shotguns to turn the tables on the Slasher. If the Slasher or all the Hunted are killed within the time-limit, the other team wins." "This hyper-sensory game mode requires concentration, marksmanship and a rigid control of your own fear. Where you lack vision, you'll have to use touch, sound and instincts to ensure survival. Those who are yet to play the mode should know that the Slasher begins each round armed with a Shotgun and has three minutes to dispense with the Flashlight-wielding Hunted as they hide in the gloom and darkness. After three minutes, the game turns on its head as the Hunted also receive Shotguns and the Slasher becomes the prey." Slasher missions focus on darkness. All missions take place inside buildings, except Slasher III, which takes place on a ship. There are two teams: The Slasher: The Slasher team always only has one player, the job host by default. The Slasher is equipped with a shotgun with flashlight modification. The objective of the Slasher is to find and kill all of the Hunted. The Hunted: The Hunted team can have from 1 to 7 players. The Hunted team members only carry a Flashlight and should hide. Their goal is to kill the Slasher. During the first 3 minutes, the Hunted are at a disadvantage; having only a melee weapon and their fists to fight a shotgun-armed enemy. However, after the first 3 minutes, every player carries a shotgun, and the possibly superior number of Hunted remaining might make the tables turn. If no victory conditions are met, that is, if the Slasher and at least one Hunted are alive when the second timer ends, both sides fail the mission. If the Slasher wins, they stay as the Slasher for the next round, whereas if a Hunted kills the Slasher, they become the Slasher for the next round.