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🎮 Looking for a clean and scalable way to manage animation states in Unity? In this tutorial, you’ll learn how to build a Clean Animation State Machine in Unity, designed especially for beginners who want to avoid messy Animator setups and hard-to-maintain code. This is Part 1 of a state machine animation series, where we focus on creating a solid foundation for handling multiple animation states like Idle, Move, Player Detected, Charge, Attack, and Look For Player. Instead of relying only on Unity’s Animator transitions, we use a proper State Machine architecture in C#, which gives you more control, flexibility, and scalability. In this video, I explain how to structure your project using three core classes: -An Entity class (MonoBehaviour) that sits on every animated game object -A State class that defines the behavior and lifecycle of each animation state -A State Machine class that handles initializing states, switching between states, and managing transitions This approach is commonly used in professional Unity projects and is perfect for enemy AI animation systems, player animation logic, and complex behavior systems. You’ll also see a state flow diagram explaining how transitions work — for example: Idle → Move Move → Player Detected Player Detected → Charge or Attack Charge / Attack → Look For Player (when the player leaves range) If you’re searching for: Clean animation state machine in Unity, Unity animation state machine for beginners, How to build a state machine in Unity using C#, Unity state machine tutorial, Enemy animation state machine Unity, Player animation state machine Unity, Unity AI animation states State pattern in Unity C# …then this tutorial is exactly for you. This video is beginner-friendly, but it also sets you up for advanced topics like animation blending, enemy AI logic, combat systems, and scalable game architecture in Unity. By understanding this foundation, you’ll be able to add new states without breaking your existing code. Huge thanks to Son thai for joining my Patreon membership and supporting the channel ❤️ If you’re interested, you can join too and unlock exclusive benefits, source code access, and behind-the-scenes content. I also have Udemy courses on Unity and C# programming, which I highly recommend if you want a structured learning path. You’ll find all the links in the description below. 👉 Make sure to watch till the end, because mastering this clean state machine architecture will make your Unity animations easier to manage, easier to extend, and far more professional. ------ Get The Source Code & The Game(Assets, APK, AAB, Audio, Fonts etc...) ► / 144570372 ------ Recommended Udemy Courses on Unity 6 & C# 1.Mobile Game Development Full Course(PC, Mobile & Web) ►https://www.udemy.com/course/full-mas... 2.Unity 6 & C# Game Development Full Course(PC, Mobile & Web) ► https://www.udemy.com/course/complete... 3.Game Development Full Course(PC, Mobile & Web) ► https://www.udemy.com/course/unity6-c... ------ Insta► / bhairabroy44 Patreon► / bhairab ------ Support me: Join Membership► / bhairab Buy Source Code & Games► / shop ------ My Udemy Courses & Profile: https://www.udemy.com/user/bhairab-ro... ------ Full Unity 6 & C# Tutorial for Complete Beginners ► • Full Unity & C# tutorials(Complete Beginne... ► • Unity 6 & C# Game Development Full Course(... ------- In this tutorial you will learn how to make a game in unity game engine(unity 6) for beginners & Intermediate people, This tutorials is for beginners & Intermediate people ,this tutorial will teach you how to make a 2d game in unity game engine for beginners & Intermediate people In this Channel you will videos on How to make 2d game with UNITY & C# coding Making a game is such a completed subject but I will guide how to take your first step in game development industry even you are totally new to game development! You will get Beginner tutorial to Advance Tutorial on UNITY game engine and C sharp coding! ------ Time Stamps 00:00 - Intro & Get The Source Code etc... 01:03 - Diagram(FSM), Logic 04:00 - Entity, State, State Machine 06:24 - State C# Class, Override Method... 12:25 - Constructor in C# 19:08 - Protected variable/Parameter, C# 28:51 - State Machine Class ------ #unity6 #gamedevelopment #unity6gamedevelopment #howtomakeagame #2dgameinunity #unity6tutorials #unitytutorials #unitytutorialsforbeginners #Unity #UnityTutorial #statemachine #unityanimation #gamedevelopment #UnityCSharp #indiegamedev #UnityBeginners