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Music by appearance : 00:02 - Daizy - Grandpa | http://freemusicarchive.org/music/Dai... (BY-NC-SA 3.0) 01:55 - Psychadelik - Starlight | http://freemusicarchive.org/music/Psy... (BY-NC 3.0) 07:55 - Daizy - The Other Side | http://freemusicarchive.org/music/Dai... (BY-NC-SA 3.0) 11:27 - Frame - North Sea | http://freemusicarchive.org/music/Fra... (BY-NC-SA 3.0) 18:02 - Daizy - When You | http://freemusicarchive.org/music/Dai... (BY-NC-SA 3.0) 21:28 - Psychedelik (feat. Snowflake) - Restroom | http://freemusicarchive.org/music/Psy... (BY-NC 3.0) 26:50 - Daizy - The Mistake | http://freemusicarchive.org/music/Dai... (BY-NC-SA 3.0) 30:10 - Candlegravity - Always | http://freemusicarchive.org/music/Can... (BY-NC-SA 3.0) 35:20 - Frequent - Tail Chaser | http://freemusicarchive.org/music/Fre... (BY-NC-SA 3.0) 39:55 - I, Cactus - Ruby Cactus | http://freemusicarchive.org/music/I_C... (BY-NC-SA 3.0) Support me and my work on PATREON : / yughues I've made this tutorial/workflow to share a good technic which doesn't use boolean or pro-boolean functions in 3dsmax to merge multiple meshes together, especially the hollow ones. With this technic (which is not originally mine) you get a clean meshes without holes nor useless extra polygons. I hope it will help a few people. =) You can find me there too: DEVIANTART : http://nobiax.deviantart.com/ SHARECG : http://www.sharecg.com/pf/yughues OPENGAMEART : http://opengameart.org/users/yughues CUBEBRUSH : https://cubebrush.co/yughues UNITY assetstore : https://www.assetstore.unity3d.com/en... UNREALENGINE marketplace : https://www.unrealengine.com/profile/...