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Ever wondered how to improve your Window Shaders for your ArchViz Projects? 👉 𝗦𝗰𝗲𝗻𝗲 𝗙𝗶𝗹𝗲𝘀 + 𝗕𝗼𝗻𝘂𝘀 𝗖𝗼𝗻𝘁𝗲𝗻𝘁: / jonasnoell In this video we will build a build a realistic Windows Shader that goes beyond the basics. Apart from a nice Base Shader we will add multiple Additions to our Shader in order to enhance the Realism, such as Surface Variations, Reflection Distortions and Dirt Effects. Layering these effects together gives us unlimited possibilities to customize our Shaders and achieve exactly the Results we want! 𝐈𝐧 𝐓𝐡𝐢𝐬 𝐕𝐢𝐝𝐞𝐨, 𝐘𝐨𝐮’𝐥𝐥 𝐋𝐞𝐚𝐫𝐧 𝐇𝐨𝐰 𝐓𝐨: ✅ Build a Base Shader: Create a convincing base shader for our window front ✅ Surface Variations: Break up perfectly flat surfaces by adding procedural Variation Effects to the windows ✅ Reflection Distortions: Realistic Windows are not perfectly flat. We will add interesting bulging and noise effect in order to realistically distort reflections ✅ Procedural Dirt Effects: Learn how to add simple Dirt Effects to the windows to get rid of the perfectly clean "CG"-Look I am using 3ds Max and V-Ray 7 in this demo but you can also use identical techniques for in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, Eevee and countless others. ▶️ 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬 00:00 - Overview 00:39 - Base Shader 02:43 - Surface Variations 03:57 - UV Mapping 04:42 - Distortions 11:40 - Dirt Effects 18:27 - Final Result ▶️ 𝐇𝐞𝐥𝐩𝐟𝐮𝐥 𝐋𝐢𝐧𝐤𝐬 ⚡𝐏𝐚𝐭𝐫𝐞𝐨𝐧: / jonasnoell ⚡𝐈𝐧𝐬𝐭𝐚𝐠𝐫𝐚𝐦: / jonas_noell_cgi ⚡𝐒𝐮𝐛𝐬𝐜𝐫𝐢𝐛𝐞: / @jonasnoell If you found this tutorial helpful, please hit the Like button, Comment your thoughts, and Subscribe for more 3D rendering tips. Let’s create amazing art together #VRay7 #3dsMax #ArchViz #ArchitecturalVisualization #chaosvray #vray #vray7for3dsMax #vrayfor3dsmax Code: 2P9Q3REFGKEIEGOQ