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Darkness is not a limitation — it’s an asset. On this mission, Nomad conducts a night-time open-world tactical operation using night vision and controlled movement to eliminate Bodark military scientists embedded in two active Research & Development centers. The first target is located at the Mechanical R&D Center, where the lead scientist is expected to attempt an aerial escape. Continuous tracking and timing are critical. After neutralizing the primary target, the operation moves north to the Engine R&D Center, where additional Bodark scientists are protected by armed personnel and layered defenses. This video focuses on: Night vision tactics and low-visibility combat Using darkness as a tactical advantage Solo infiltration and methodical clearing No/minimal HUD, first-person perspective Open-world movement with CQB discipline Role-played briefing and execution Same mindset, any environment. It’s not where you are. It’s how you move. That is why the first person perspective is so important for a tactical game. Want to participate in our tactical community? Join our discord server: / discord Deluxe soundtrack by @TensionPointAudio 00:00 Drone | Briefing 02:25 Infiltration | Hitting the target 04:00 Going around to exfil 05:05 Clearing the helipad | Take off 06:30 Infiltrating the second location 07:49 Clearing the place 10:30 Last targets Mods used: FP View: https://www.nexusmods.com/ghostreconb... Spartan Mod: https://www.nexusmods.com/ghostreconb... Authentic Warfare Sound Mod https://www.nexusmods.com/ghostreconb... Jug's Immersive NVG mod for First Person, v2.0 (unreleased) There's an older release for Wildlands here: https://www.nexusmods.com/ghostreconw... Want to experience modded Breakpoint and know beforehand all the new stuff being cooked? Join the modding discord server: / discord