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Thanks to mods (below) and a whole lot of persistence, here is a full RE5 campaign run using Rebecca Chambers's Mercenary load-out and costume. My Rules: Veteran difficulty No merchant - I mean no buying anything between chapters. No storage box: your limited to the 9*2 character inventory slots Unusable ammo can be swapped for usable ammo via mod (A full box of X = a full box of Y) Maximize kill count! Mod list (A little long because several broke, were replaced, etc. during my playtime): Resident Evil 5 Gold Edition Trainer (Removed; Was here: http://residentevilmodding.boards.net... ) Chapter 6-1: Ship Deck Majini with a key-card fix (http://residentevilmodding.boards.net...) Resident Evil 5 Inventory Editor by gir489 (https://fearlessrevolution.com/viewto...) ( • How to use Resident Evil 5 Inventory Editor ) Reclaimer Shawns RE5 Trainer (https://www.xboxchaos.com/topic/5245-... ) Resident Evil 5 GE Ultimate Trainer by Raz0r & Dante (https://www.nexusmods.com/residentevi...) Some mod bugs and notes (Spoilers): The character swap mod offered a choice: good gameplay but glitchy cut scenes, or glitchy gameplay and less-glitchy cut scenes. Being a perfectionist, I edited together the best of both whenever possible. This means some QTE gameplay won't show button prompts. In cut-scenes, a Character's "props" appear near their hands. In Rebecca's case, her stun gun and... flame bottles? AI characters do not recognize Barry's Samurai Edge as a weapon, and will not use it. Therefore I gave AI Barry the M93R as a substitute (calling back to the RE-Remake version of Barry's weapon with three-round burst). Characters who do not have partner AI implemented (cannot normally be an AI partner) will not perform partner melee moves. Ch 5-2: Non-Sheva female characters will hold and fire the flamethrower backwards Ch 5-3: Non-Chris AI partners will not “entreat” Jill. Ch 6-1: There is/was a bug where an enemy with a required key would get stuck on top of the crane where you could not kill him. The "Chapter 6-1: Ship Deck Majini with a key-card fix" mod fixes this by spawning him in one of the nearby open containers. Ch 6-3: In volcano, non-Chris male AI characters will not run away from Wesker after being separated from you, which leads to their instant death. Only workaround is to swap them back to a Chris temporarily; Some of the volcano cut-scenes auto-skip when not playing as Chris & Sheva; Non-Chris male AI characters will not restrain Wesker for QTE kill. General Disclaimer: MoldyCrowProductions does not own, nor is affiliated with any of the owners of the IPs of the games we play. We do, however, own MoldyCrowProductions, and our commentaries. The opinions of the hosts are solely their own, and do not necessarily reflect anyone else's. So feel free to disagree.