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With the arrival of DLSS 3.7 and XeSS 1.3, machine learning-based upscaling has improved once again, with the gulf vs FSR 2 (aka FSR 3 spatial upscaling) widening still further. Alex takes a look at what XeSS 1.3 brings to the table, along with Intel's revamped preset naming, while examining the improvements that DLSS 3.7's new 'E' option offer vs existing offerings. We'll be looking at FSR 3.1 as and when the new update lands. Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: https://bit.ly/3jEGjvx Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net For commercial enquiries, please contact [email protected] 00:00:00 Introduction 00:00:41 Intel XeSS 1.3 Analysis 00:12:20 Nvidia DLSS 3.7 Analysis 00:15:40 FSR2 vs XeSS 1.3 vs DLSS 3.7 00:18:47 Conclusion NV Profile Inspector: https://github.com/Orbmu2k/nvidiaProf... XML Files for NV Profile Inspector: https://www.nexusmods.com/site/mods/7...