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Gradius is a 1985 horizontally scrolling shooter video game developed and published by Konami for arcades. It is the first installment in the Gradius series. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to acquire additional weapons. The arcade version of Gradius was initially released internationally outside Japan under the title of Nemesis, but subsequent home releases have since used the original title. Gradius was critically acclaimed for its gameplay and at the time unique power-up system. Along with Namco's Xevious, it is cited as being one of the most important shooter games, having paved the way for many similar games to follow. Gameplay: The player controls the trans-dimensional spaceship Vic Viper and must battle waves of enemies through various environments.[8] The game became synonymous with the phrase, "Destroy the core!", as the standard of boss battles in the Gradius series involved combat with a giant craft, in the center of which would be situated one to several blue colored spheres. These bosses were designed in such a way that there was a straight passage from the exterior of the giant craft leading directly to one of these cores. The player must fire shots into this passage while avoiding attack patterns from weapon emplacements on the body of the boss. However, small but destructible walls are situated in this passage, impeding the bullet shots from damaging the core, and must be whittled away by repeated well-placed shots. In a way, these tiny walls represent the boss' shielding gauge until its core is finally vulnerable to attack. Some bosses can regenerate these walls. When the core has sustained enough hits, it usually changes color from blue to red, indicating that it is in critical condition and its destruction is imminent. Upon the destruction of a core, a piece of the boss may be put out of commission, seeing that it is no longer powered by a core, or if all of the cores are destroyed, the entire boss is defeated and explodes. Cores are not present on the more organic bosses of Gradius. Such bosses have weak spots in places such as a mouth, head or eye. When gameplay begins, the Vic Viper is relatively slow and has only a weak gun. This level of capability is generally insufficient for engaging all but the weakest single-hit enemies, but the Vic Viper can gain greater capabilities by collecting and using power-up items. While most arcade games utilize distinct power up-items that each correspond to a specific effect on the player character, Gradius has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial state in which no power-up is highlighted.