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Leo: The Square on Steam: https://store.steampowered.com/app/29... In this video, I share how I designed levels for my minimalist 2D platformer, "Leo: The Square." Level design is a crucial and challenging part of game development. As an indie developer, I handle it all myself. I discuss learning level design theory from resources like Let's Talk Game Design, GMTK, and GDC. You'll see my process from initial sketches to editor refinement, creating engaging and intuitive levels, and overcoming design challenges. Watch for insights into game development, game mechanics, and creating fun levels. Music in video Zelda & Chill III by GameChops • Zelda & Chill III 2D Platformer Level Design With Bob Ross: • 2D Platformer Level Design With Bob Ross -... How To Level Design in 2D Platformers: • How To Level Design in 2D Platformers - De... Ten Principles for Good Level Design: • Ten Principles for Good Level Design How I design levels in text first: • How I design levels in text first, and why... Tags: platformer, 2D platformer, game development, indie games, game design, devlog, minimalist games, Super Meat Boy, Celeste, Ori and The Blind Forest, indie game developer, platformer development, game dev 2024, level design, gaming trends, game dev journey, platformer games, how to design levels Level Design for 2D Platformer | Devlog 1 #platformer #indiedev #gamedev