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#metalgearsolid #stealth #metalgearsolidvthephantompain #gaming #metalgearsolidvgroundzeroes #bigboss Metal Gear Solid V Creative Stealth MGSV Stealth Kills MGSV Creative Stealth Metal Gear Solid V: The Phantom Pain Metal Gear Solid V: Ground Zeroes Mission: Side Ops: Eliminate the Renegade Threat Back to Ground Zeroes. Challenge to creating content for these old gems is to still create awe or even something new if possible. Hope you enjoyed the vid mates. Appreciate those like, sub and shares. Cheers! Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year after Ground Zeroes. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake[b] as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre. Ground Zeroes offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions in any order they chose. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in Kojima splitting the specific portion of the game off into a stand-alone product so that players could get early access to Metal Gear Solid V. Stealth Rift