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http://finalfantasy.wikia.com/wiki/Tr... The Trance Glitch is a glitch in Final Fantasy VI that allows a player to permanently Trance Terra Branford during a battle through the use of anything that prevents Terra from acting when Trance's energy runs dry, such as the Quick spell or Stop status. In the first example, players have Terra Trance, then cast Quick with a second character. Once Quick is cast, players wait until Terra's Trance energy depletes before executing a command. When this happens, she will not change back and will remain in Trance. In the second, players must have either Sleep, Stop, or Freeze status applied as Trance's energy becomes empty, letting the meter run out during the spell or attack meant to stop Revert. This occurs because the game simply issues the command to Revert one time, and if Terra has an opportunity to act on it but cannot, the command will fail and the game won't make any further attempts to repeal Trance status. Terra will thus remain in Trance the rest of the battle until she is killed or Reverts back, and her time bar will act normally without any side effects. In this video, Leo is used for reasons explained at • Final Fantasy VI SNES - VanishDoom Bug ; this has no effect on the video or the glitch.