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A playthrough of the boss Goenitz in the Steam port of SNK’s King of Fighters 2002 Unlimited Match. The PS2 port of KOF2002 saw the additional of both Goenitz and Geese Howard, both ripped directly from their appearances in Capcom vs. SNK: SVC Chaos. I covered them many years ago when someone made a hack of the Neo Geo rom which included the characters as well. Of course, that was back in the silent era of these videos, which most of you wouldn’t remember. Back then, Buster Keaton, Charlie Chaplin and myself used to smoke and play cards while we waited the eight hours it took to process the film reels in the dark room, before sending them down to the local penny theatre where they acted as the pre-film serials for such classic films as The General, City Lights, Metropolis and, of course, Birth of a Nation. Then the Jazz Singer came along and I was ruined. That’s all I really need to say about that. Moving on from that slightly apocryphal story, Goenitz’s inclusion definitely makes sense, but lord knows was it not necessary. Thankfully, he is only fought in the “Endless” mode, a survival mode where the player fights every character in the game, and even unlocks a couple after defeating them. Goenitz is one of these characters, and I can only imagine the screams of terror from Japanese gamers who discovered him in the PS2 port back in the day. We recently saw Goenitz when I covered him in the PC port of KOF98UM. Oddly enough, he is different here than he was there. His wind blade attacks no longer act as a zanretsuken auto-combo, instead dealing regular damage, and he also has his triple slash special move combo from SVC Chaos, which definitely helps to make his otherwise quite banal moveset a bit livelier. As always, he retains his horrifically broken Yonokaze special move; wind pillars which rise from the ground, with priority over most attacks and an example of one of the single most defensive special moves in existence. As you can see here, it’s rather easy to abuse said move to keep the opponent in an eternal plane of torment and destroy them with ease. An opponent needs to be incredibly quick on their feet if they want to bring down Goenitz, not to mention good timing, as they only have a brief window after the end of a Yonokaze to move in on him. To this day I still dislike Goenitz’s moveset. It’s just so awkward, with nearly all of his attacks having this obnoxious delay which basically makes him a sitting duck for speedy characters, and a timing which just feels off. What’s more, I think the controls for this port are less responsive than the PS2 port, at least from what I could tell, which didn’t really help matters very much. He has a moveset which just doesn’t really flow, with every move basically being independent of one another, making him feel like a bit of a Frankenstein’s creation. Luckily however, this is the last time I have to cover him, so it’s not the end of the world. In Stage 5 I was attempting to get to Igniz (by building up meter for a SDM MAX 2) but unfortunately that didn’t happen. Goenitz is a good character in some ways but goddamn if I’ve never really had much fun playing as him. Luckily, after tons of videos on the guy on the guy, he’s finally done. Another interesting thing for Goenitz is that the moves in his move list are actually written in Russian. He’s a nice touch, I’ll admit that much. Next up, keep your mustard on hand as a certain avian-named individual returns for yet another video.