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Goal Oriented Action Planning (aka GOAP) is a commonly used technique for creating AI in a game. In this video I'll walk through creating the monolithic version of GOAP (ie. single action can complete a goal). The AI will react based on information gathered from its sensors and move throughout the world guided by the behaviours. To see how the Character Agent infrastructure was built check out the video here: • Unity Tutorial: Navigation Meshes and... Find the code here: https://github.com/GameDevEducation/A... 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-e... If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ / iaintheindie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ / iaintheindie #Unity #Tutorial #GameDev