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In this video we'll be testing whether there are actually performance differences between using DLDSR at 4K and running native 4K. We'll be testing this on the RTX 4070 as I want to test it on a GPU that is not as powerful that it would just power through DLDSR settings. For this test I have a 1440p monitor which is then upscaled to 4K and then downscaled again to 1440p using DLDSR. I also have a native 4K monitor for the native testing. I would reckon that DLDSR would be slower at 4K than native 4K, and we'll be testing DLDSR at 4K vs Native 4K in Cyberpunk 2077, Spider-Man Remastered, Ratchet and Clank Rift Apart, and Starfield. We'll be testing normal rasterized performance as well as using ray tracing, DLSS super resolution and frame generation to really put the Tensor cores to work on this poor RTX 4070. 0:00 - Cyberpunk 2077 - 4K Medium 1:08 - Cyberpunk 2077 - 4K Medium, RT Medium, DLSS B, FG On 2:16 - Spider-Man Remastered - 4K Very High 2:33 - Spider-Man Remastered - 4K Very High, RT Medium, DLSS B, FG On 2:45 - Ratchet and Clank - 4K Medium 3:19 - Ratchet and Clank - 4K Medium, RT High, DLSS B, FG On 3:54 - Starfield - 4K Medium 4:32 - Starfield - 4K Medium, DLSS Balanced, FG On #dldsr #rtx4070 #4k #nvidia #geforce #rtx4070