У нас вы можете посмотреть бесплатно Sakata Eio (W) vs Go Seigen (B) The decisive match of the strongest, Go game, real board, asmr или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
#baduk #gogame #weiqi #바둑 #囲碁 #围棋 White: Sakata Eio 9 dan Black: Go Seigen 9 dan Date: 1957-05-23,24 Place: Takara-so, Dogo Spa, Matsuyama City, Ehime Pref., Japan Event: 1st Nihon Saikyo League Time Limit: 10 hours Komi: 0 Sakata Eio, one of Go’s greatest players, earned numerous nicknames—"The Razor," "The Master of Survival," "The Destroyer"—each reflecting his formidable skills. His style was a rare balance of attack and defense, but his greatest strength lay in his ability to survive even the most dire situations. "I am too greedy," Sakata admitted. "I want everything. If every move I play isn’t maximally effective, I am not satisfied." His approach emphasized efficiency—never running unnecessarily and always ensuring his groups survived with precision. This ability earned him the title "Master of Survival." Despite his strength, Sakata recognized his own weaknesses. "I am not good at positional judgment, I struggle with playing White’s komi advantage, and I only catch up in the endgame." Yet, his unparalleled skill in escaping danger set him apart. When surrounded, he found ways to survive, often employing brilliant tesuji or even myoshu—moves so unexpectedly beautiful that he was dubbed their "inventor." His precision in calculation was unmatched, justifying the nickname "Razor." While he downplayed his own brilliance, saying such moves arose naturally in moments of crisis, his ability to find them repeatedly was extraordinary. "It is more important to win simply," he mused, "but constantly escaping danger is what I do best." A sharp contact game in which White is under constant pressure. The fight that began in the lower right corner did not subside until the very end.