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Typing in VR notoriously sucks - We were attempting various approaches to make it more palatable in virtual reality. We came up with the idea of drawing on a virtual whiteboard in VR with haptics to help "feel" the whiteboard surface, and using real-time optical character recognition (OCR) to grab text input as you draw. Turns out it worked beautifully and was fun. This is a very early prototype for the Oculus Quest (which is why we're drawing slowly - but it works fast) and which the marker didn't have an eraser on the end of the pen, and there were a few multi-letter issues which were sorted out later. As you can see this is a viable technique for text input into VR which requires no user training, so we'll be using this in our games when it's right for the situation. Contact us on Twitter! @whipsmartgames #madewithUnity #indiegames #OculusQuest