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The mod has a Discord server! Feel free to hop on in if you’re interested in the mod, in keeping up with updates, or even just hangin' out with our little community :3 / discord If you’d like to play the mod for yourself (though admittedly an older version of it), the GitHub repository is here: https://github.com/sierra0451/deltawa... So Kris's SMG now has an underbarrel grenade launcher, one that launches sticky grenades. The sprites for them are just imp fireballs (which we plan to replace at some point), but so far, I think they're a really fun addition that can kind of help keep the SMG relevant even with being low on bullets or having too many enemies that the primary fire can't really keep up. The grenades are also shootable with hitscan weapons, both by you and by enemies (shotgunners and Spider Masterminds, for example, can shoot down Kris's grenades if they're not careful). I also updated a bunch of visual stuff in the current development build, rerendering most of the first person animations (and even reanimating some of the ones i was less happy with). Once I finish with that (the sword is the only thing left right now), I will likely push the render updates and make them public! That said, development will be slowing down substantially, now that I have to also balance classes and work with everything else. Expect gaps similar to the ones that have been happening. Also, don't expect me to give release dates; mod updates will be Done When They're Done. In any case, thanks for reading this far, and as always, y'all take care of yourselves. 💙 Credits, as always: Models I used for Kris's body, sword, and shield were made by F-lorui, found here: https://www.Deviantart.Com/f-lorui/ar... The revolver is this model by Comrade1280: https://sketchfab.com/3d-models/high-... The shotgun is this model by NotARealStudio: https://sketchfab.Com/3d-models/model... The SMG is this model by 会飞的购物清单: https://sketchfab.com/3d-models/pp19-... Map is Legacy of Rust MAP02, Sanguine Wastes. Kris's first person animations and renders are mine. And of course, Doom was made by id Software, and Deltarune is being made by Toby Fox. I'm yet still using UZDoom 4.14.3 as my source port. 0:00 Gameplay 2:41 Some Updates