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This is an illustration of just how powerful that slow time button is. Once you realise you can control the flow of time, the game is really a game of chess. Beating Anakim on any cycle is about repeatedly making the correct moves until Anakim is check-mated. Each time you take damage, it's as a result of making an incorrect move. This was not a perfect fight however. I took 3 hits in the fight at different points. Each time it was due to an incorrect move, usually me getting greedy with slaying a monk, or me getting cornered. The same idea should work at even higher cycles, just it will take longer, and you will have reduced attack opportunity windows. But the same chess-like principle remains. Even when you have specials to work with, the fight is still chess-like. But you have many more moves available to you. With the basic arrows on the other hand, you have 5 available moves to choose from at any given moment: A) Analyse (with slow time) B) Fire an basic arrow C) Quick-Dodge (With Shard) D) Fire a Teleport Arrow E) Block Attack with Shield I often like to use the move sequence ABADAE. Specifically, each time I teleport, I start by analysing my surroundings (A). Then I see if I have an attack opportunity and take it if I do (B). Then when the knights get close, I like to reposition with the teleport arrow (D). However, while the teleport arrow is in motion I could potentially be hit, so after firing the teleport arrow (before it lands) I like to hit slow time to analyse (A) and block if needed (E). On the other hand, the shard (C) is often quicker to execute than D, which can mean I avoid needing the shield (E). When attacking my move sequence is ABABAB.... I like to hit slow time after each arrow I fire. This effectively increases my rate of fire (in game time) and also gives me time to react to my surroundings. My final tip, credit to Fortheright here, is to use the pillars to line of sight the knights. If you are out of their line of sight, this nullifies their jumping attacks. Instead they'll walk up to you, stop, then start a slow attack animation that they can't change mid-way through. During which, you have plenty of time to move out the way.