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The Mage progression continues in No Rest for the Wicked, and things just escalated FAST. Part 1 was all about testing viability. Could a Mage survive early progression? Was it too fragile to scale? Or was there hidden potential waiting to unlock? Now in Part 2, we commit fully to Lightning damage — and the results are shocking. This stream is focused on pushing lightning scaling as far as we can and seeing whether this elemental path is secretly one of the strongest builds in the game. Faster casts. Hard burst windows. Aggressive tempo. We’re not playing safe anymore. In today’s session we’re: • Investing deeper into lightning-focused stats • Testing spell burst damage under real pressure • Evaluating mana sustain during longer fights • Adjusting positioning for high-tempo combat • Comparing lightning performance vs early Mage setup • Pushing tougher encounters to stress test the build Lightning builds reward speed and confidence. If you hesitate, you fall behind. If you commit, enemies melt. But scaling comes with risk — overextend and you’re punished instantly. That’s what makes this build exciting. We’re not just clearing content. We’re analyzing: Is lightning damage actually top-tier? Does burst outweigh sustain concerns? Can this become a long-term endgame viable path? If the numbers keep climbing the way they have, this Mage might be transforming from glass cannon into something far more dangerous. Expect high-damage moments, real-time build decisions, and honest reactions. If it breaks the game, you’ll see it. If it collapses under pressure, we’ll adapt. This is Part 2 of the Mage journey in No Rest for the Wicked — and it’s where the real power curve begins. Drop your thoughts: Do we go full lightning glass cannon? Or stabilize with defensive scaling? Let’s push the storm further. If you’re enjoying the build progression series, make sure to like and subscribe for more No Rest for the Wicked gameplay and build experimentation. #NoRestForTheWicked #NRFTW #MageBuild #LightningBuild #ActionRPG #Gaming